81 – The Third Inning
By Aramis Thorn
Here is the third installment of the short story as promised, Enjoy
THIRD INNING
Warm Up
Jack was on deck when
Brewer grounded out to third. He notices
while swinging the bat that his catching hand is a bit tender. He will work through the third and then ice
it while waiting for the top of the fourth.
For now he rushes to put on his catcher’s gear. He has always felt that this was the least
understood part of the game. If the
catcher is on deck he has to go in and dress to take the field.
Joe waits for Morris as
if the day were as long as the whole summer.
It is September and the slightest chill has caressed the moist evening
air. The shadows are long earlier and a
haze hangs above the blossoming stadium lights.
Crackerjack trots to
his place and the battery fires off a quick eight tosses. Nothing fancy or forced is wasted here. To Jack’s delight the kid gets the purpose of
the eight and uses them well.
Pitch 19
Wholesome Mathews may
be the only person on the field more southern than Garner Patch. As the stout second baseman makes his way to
home plate Garner cleans it as if to welcome him.
“Evening Mr. Patch,”
offers the second baseman from Yazoo City, Mississippi.
“Evening Wholesome,”
replies the umpire.
“Evening Jack,” says
Wholesome.
“Evening Wholesome,
are you ready,” asks Jack?
The batter sets up in
the box and Jack signals to Joe. Mathews
is a wise hitter with a good eye for the strike zone. Jack calls for the curve moving outside to
in. He calls for a fast one. Joe obliges.
The pitch flows from
hand to air with ease. It rolls off the
fingers and begins to spin a tale of deceit.
It flies along a path that promises it is a harmless outside fast ball,
a little high, and not worth chasing.
Wholesome rests on his heels. As
if knowing that the batter has believed the lie the ball catches up to its own
physics and arcs down and across the plate.
“Steeerike one Wholesome,” calls Patch
Jack tosses the ball
back to Joe. 92 mph blinks the red
watcher of pitches.
Jack wonders if the same
pitch will work again on Mathews. He
chooses instead the more noble deception.
He signals for changeup and outside.
Joe understands Jack’s intent and sets up exactly as he did on the last
pitch. Jack sets up at center plate
knowing he will have to move outside quickly.
Wholesome looks back at Jack’s position.
He nods and grunts. He raises his
shoulders.
Joe winds and
deals. A casual observer could not see
the difference between this delivery and the last. Wholesome is not casual. He reads fastball outside but does not trust
it to break in. He reaches. He reaches
too early.
The ball stays wide
but is moving more slowly than it looks.
The sound is swoosh slap. The
next sound is what matters.
“Steeerike two Wholesome,” barks Patch.
“That man is a
deceiver Jack,” observes Wholesome.
“He is even fooling me
friend,” answers the catcher.
Pitch 21
Wholesome Mathews
shakes his head in shame. He chased a
pitch. He chased a rube. He made a rookie mistake. Angry at his own failure he pounds the plate
and takes his stance. Jack signals for a
curve to finish him; the same pitch as the first. Joe shakes it off. Jack wants to insist but the kid needs the
confidence. He signals breaking ball,
down. Joe nods.
The batter knows
enough to think twice when a pitcher shakes off a sign. He calls time and steps out of the box. Anything that breaks a pitcher’s rhythm works
to his benefit. He walks over to the on
deck circle and grabs a towel pretending to dry the bat handle. Wholesome makes his way slowly back to the
box.
“Let’s go Wholesome,”
calls Garner Patch, “I have to fly to Chicago after this game. I hate having to hurry at airports.”
“Apologies Patch,”
returns the batter. He sets and watches.
Jack signals again:
Same pitch as the first one in the same place.
Joe nods, stretches, and pitches.
The ball flies directly toward the center of the plate and the strike
zone. It breaks at about the same
instant that Wholesome pulls the trigger.
Swoosh then slap.
“Steeerike Three,
you’re out Wholesome,” offers Garner Patch.
“Evening Wholesome,”
offers Jack.
As the ball goes round
the horn Jack smiles at the pitch clock.
The pitch clock offers only numbers: 99 mph.
Pitch 22
Joe grins, winds, and
fires.
Daniels leans back
slightly thinking ball.
“Steeerike one,” calls
Garner Patch.
Jack winces painfully
as he tosses back the ball and reads the clock: 101 mph.
Pitch 23
Jack does not want to
give the batter time to recover or think.
He signals fastball, same place, and medium speed. Joe grins again. He winds again. He delivers.
Daniels swings too
late. Slap then swoosh are the sounds.
“Steeerike two,
batter,” barks the umpire.
The red clock reads
103 mph and Jack’s hand hurts. This time
the pain takes measurably longer to fade.
Daniels is sure the
ball is too far outside but does not want to be called on strikes. His timing is his doom. He swings even later this time.
“Steeerike three,
you’re out,” calls Patch.
“Ouch,” says Jack.
The pitch clock reads
105 mph. Joe Zander has just tied the
record for the fastest recorded pitch in baseball. It is not the last time tonight Jack will
think about baseball records. The
knowledgeable in the crowd know they have just seen something special. All he is thinking of right now is an ice
bucket for his hand.
Jack is aware of this
danger and decides to play it safe. He
calls for the inside curve. Every good
curve ball pitcher knows this pitch. It
is hard to hit and it asks the batter politely to move back from the plate.
Joe pitches and the
ball sails straight toward the plate. At
the right moment it tails in toward the batter but catches the corner of the
plate. Andy thinks it is a ball. Garner Patch thinks differently.
“Steeerike one,”
assures Patch.
Jack’s hand stings
from the 89 mph pitch.
Jack winces as he
tosses back the ball. His glove hand is
throbbing ever so slightly. He crouches
down and signals the second pitch to Andy.
He calls for the changeup. He
both knows that Andy will expect heat and that his hand may not handle it. Joe nods, winds, and deals.
Andy Vine has used
this same pitch to deceive many batters.
One might think his resultant early swing justice.
“Steeerike two,” calls
Patch.
78 mph. reads the
clock.
Jack can tell that the
throb in his hand matches his pulse. His
mitt feels tighter. He will get some
help with his gear so he can ice his hand.
He calls for the changeup again.
His hand can take it and Andy will expect heat. Jack signals, Joe fires, and Andy goes down
swinging.
“Steeerike three,
you’re out” calls the umpire.
The stands come alive
with unusually loud cheers. It will be a
few minutes before Jack catches on to what has them going. He is so focused on the kid and his hand that
for a moment his head is not truly in the game.
Jack hustles back to
the dugout and asks the batboy for help with his gear. He tosses his mitt on the bench and plunges
his hand in the icy water kept there for pitchers. He knows that Joe does not need it but thanks
to Joe he does. The cold quells the throbbing. The manager, Wayne Jones reminds Jack that he
is up to bat.
Crackerjack pulls his
hand from the bucket and dries it on a towel.
As he pulls on his leather batting glove he notices that the bottom
quarters of his palm are red and slightly swollen. He ignores it and grabs his favorite
bat. He figures it is time to help his
own cause. He strides to the plate and
squares off. The third base coach gives
him the sign to swing away.
Andy Vine’s first
pitch is outside and high for a ball.
The second is low but over the plate.
Jack takes a tentative swing at it sending it looping to right
field. The opposite field hit surprises
the right fielder who has to chase it to the dark corner by the foul pole.
By the time the ball
is thrown in to the second baseman Jack is standing at second with an easy
double. Time is called and Jack makes
his way back toward first base. As he
passes his batting helmet to the first base coach he notices that a fan has
honored a decades old tradition. Hanging
on the railing behind home plate are squares of paper with large black “K”s on
them. Each has Joe’s number, 81on it in
the corner.
Still standing between
first and second Jack counts the squares of paper not once but three
times. He is sure there are nine. The distant voice of the first base umpire
reminds him to return to second base. He
does but he has to count the K’s one more time on his way. “Nine strikeouts in three innings,” ponders
Jack Morris. No one has touched the
ball. The record in a game for consecutive
strike outs is ten. No one in baseball
has ever thrown two consecutive immaculate innings. Joe has thrown three.
The veteran catcher
forces his thoughts back to the current moments of the game. Jack is stranded at second and does not
score. Joe walks and then Parson
Hamilton strikes out. JJ Clover hits
into a four, six, three double play.
While he trots back to put on his gear Jack can only think about strike
outs. The rest of the truth is slow to
interrupt the catcher’s thinking on this matter but it will come.
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